
Similar to games like Company of Heroes, units will act with self-preservation based on the battlefield situation.

The core combat revolves around the concept of stress. Composing a battlegroup of the most hardened troops will cost a lot more, but experience has a large impact on a unit’s ability to withstand stress and keep fighting. Paradox’s Peter Cornelius also billed this as a way to fix the inevitable, “My grandpa’s division isn’t in the game” problem, indicating that division rosters themselves will be fully customizable.Ģ- Units dont receive experience while fighting the same way they did in wg4Įxperience isn’t something units earn in the course of a match, but different available units in your division start with different experience levels. Full mod support is also planned, with a particular eye toward the World War 2 geeks who can’t stand having a patch on a British artillery officer’s uniform being in the wrong place.
